Street construction starts at George Floyd Square



Barricades block a street construction project

City crews placed barricades and started tearing up asphalt Monday morning as street construction started at George Floyd Square in Minneapolis, after years of planning and debate.

The initial road work started on one block of 38th Street and one block of Chicago Avenue, east and south of the corner where a Minneapolis police officer murdered Floyd six years ago.

Crews worked around the memorial that stands on the corner, and large fist statues that adorn the ends of each block and the center of the intersection.

The project will rebuild streets to be open to traffic in both directions, with space set aside for memorials and gardens.

Several community members gathered in the square to watch the work start. Many opposed the project, speaking out at city planning sessions over the past several years to ask for an alternate plan that allowed for more pedestrian space — or to halt construction altogether.

Julia Johnson lives down the street from the square. She said she has struggled to get answers from the city about logistics, like how to access her son’s school bus stop during construction, and how neighbors would get to a food shelf in the church on the corner. She was surprised to see no-parking signs posted outside her house, since she lives just outside the area under construction.

“They are not transparent, they’re not considerate and they’re not trustworthy,” Johnson said of city staff.

Barricades block a street construction project
Construction barricades are ready to be deployed at George Floyd Square in Minneapolis on Monday, as a long-planned and long-debated street reconstruction project begins.
Estelle Timar-Wilcox | MPR News

A team of city employees was on-site Monday morning — not just construction crews, but also staff designated to do outreach to community members.

Adam Hayow is the city’s project manager. He said the team is doing their best to keep residents up-to-date, and will be on site and reachable during weekly virtual stakeholder meetings throughout the summer.

“The big idea is just provide them information about what’s happening, what’s being proposed, construction impacts, schedule, all that good stuff,” Hayow said.

He said construction started relatively smoothly, despite on-and-off drizzle throughout the morning but there was a brief standoff with a group of neighbors, who stepped into the street early in the day to confront construction workers and insist that they not move the large fist statues. They stepped aside after crews said they are leaving the sculptures in place for now, and working around them.

That’s one of the unresolved details of the construction plan — what will happen to those fist sculptures. Hayow said city staff and the artists are still negotiating over who will move them, where they’ll go and who will be responsible for the cost of any damage during construction.

“We want to be respectful of artists in the community and the caretakers with the two sculptures,” Hayow said. “At the same time we need to have construction continue on.”

Community members are also protesting a property tax assessment, which is charging property owners in the square thousands of dollars to help pay for construction.

It’s a standard cost levied to property owners adjacent to any city construction project, but several property owners in the square said it’s unfair to ask them to pay for improvements, after a city police officer murdered Floyd on their block.

Bridgette Stewart lives and works in the area, and spoke at a Minneapolis City Council committee meeting last week.

“We are exhausted. We are emotionally exhausted, we’re mentally exhausted, we’re physically exhausted, and now you’re asking us to continue to be financially exhausted,” Stewart said of the assessments.

PJ Hill owns a business at George Floyd Square, and said neighbors already face challenges to living there, after the murder of Floyd.

“We did not create these challenges, but we have lived through the consequences every single day. But yet, and still, we’ve stayed, we’ve paid our taxes — and we believe that this community deserves more than this, to have the financial burden placed on us,” Hill told council members.

The Minneapolis City Council is scheduled to discuss the issue later this week. At last week’s committee meeting, council member Soren Stevenson — who represents the neighborhood — agreed with his constituents.

“The construction itself is going to be hard enough on residents and on businesses,” he said. “Having the murder of George Floyd, the uprising, the years that followed was hard enough already on the businesses and residents and community members — so this special assessment is just salt in the wound.”

Back at George Floyd Square on Monday morning, Julia Johnson said the surprises and uncertainties she experienced are particularly frustrating after attending many city meetings and listening sessions over several years.

“We shouldn’t have to demand it after you’ve done a million surveys and community engagement meetings,” Johnson said.

Street reconstruction is slated to continue through the end of this year, and restart next year on the two remaining blocks of the square, finishing by the end of 2027. It’s one of several projects aimed at redesigning the area — including a redesign of the People’s Way site and the installation of a permanent memorial to George Floyd.



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What is Artificial Intelligence? 

Artificial intelligence is a computer program that can reason, learn and act like a human. It’s also not the same as machine learning or robotics.

Artificial intelligence isn’t just one type of AI—it encompasses many kinds of technologies with similar goals: autonomous machines that can think for themselves.

The most common forms of artificial intelligence include:

  • Natural language processing (NLP): NLP systems are capable of comprehending spoken words, identifying photos and videos, interpreting natural language, and carrying out pattern detection tasks like spotting spam emails or following individuals on social media.
  • Deep learning: This branch of AI trains computers to detect speech patterns or translate languages by using neural networks, or “deep” nets.

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The idea of artificial intelligence has been around for a long time

The idea of artificial intelligence has been around for a long time. The term was coined in 1956 by John McCarthy, but the idea is not new; it’s been around since the ancient Greeks.

The technology needed to build artificial intelligence (AI) has advanced enormously since then, as well as our understanding of how we can best teach computers to do things like recognize speech or understand language.

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Key Events In The History Of Artificial Intelligence

AI is a subset of machine learning, a branch of computer science that’s been around for decades. It’s the study of making computers that can think like humans—a task that has long been considered impossible given the limits of traditional computing technology.

AI also has a long history in fiction. Many movies and TV shows have featured AI characters, including HAL 9000 from 2001: A Space Odyssey, Data from Star Trek: The Next Generation, and WALL-E from Pixar’s 2008 movie WALL-E.

1940-1960: Birth of AI in the wake of cybernetics

The term “artificial intelligence” was introduced in 1956. In the 1950s, several scientists and mathematicians developed the first AI programs—first by Allen Newell, J. C. Shaw, and Herbert Simon at Stanford University in California (1956), then at Dartmouth College in New Hampshire (1957), and MIT’s Lincoln Lab (1960). These early experiments involved logic tasks such as theorem proving or semantic networks that have been generalized to other areas over time.

In the 1950s, IBM’s Deep Blue beat Garry Kasparov in Chess. The IBM computer was a combination of hardware and software that could destroy human players at checkers (a board game in which players must alternate placing their pieces on squares). The first chess-playing computer program was developed by researchers Edward Feigenbaum and Stuart Card in 1965. They published it as “Chess-playing Program for Electronic Digital Computer” in their paper “Computer Games: A Survey of Experimental Research and Development” 

In 1966, the first computer to play a game against a human was developed by William Lucas Jr., who used an Unimate industrial robot arm coupled with his programming language called IEC 1962; this machine became known as Deep Thought because its processing speed was so fast that it required only two seconds per move (compared with twenty minutes for humans). It won every match played against humans until 1973 when John McCarthy designed his program called ELIZA—based on earlier work by Joseph Weizenbaum—which used Bayesian inference rather than brute force intelligence; ELIZA successfully competed against human opponents until 1974 when it lost again due mainly to its inability to handle messy real-life situations.

The 1960s and 1970s were the first “AI winters.”

The 1960s and 1970s were the first “AI winters.” During these years, researchers focused on building systems that could recognize images or perform tasks such as playing Chess or translating languages. But these early attempts failed to meet their expectations. They often did worse than humans!

For example: In an interview with The New Yorker in 1968 (and later published in Prentice Hall’s Artificial Intelligence), MIT professor Marvin Minsky said that it would take another 30 years before computers could pass human tests at reading comprehension—and even then it would be a struggle for AI systems to learn much more than basic arithmetic calculations!

1980-1990: Expert Systems

Expert systems are computer programs that emulate the decision-making abilities of a human expert: they use the results of human experts’ decisions to make their own. They were used in many industries, including medicine and law, but their most well-known application was engineering.

In 1980, John McCarthy created an artificial intelligence (AI) research group at MIT called Project MAC (MULTiple ALgorithmic Computer). This project aimed to develop an AI system capable of solving “expert systems” problems—those where you need to make complex decisions based on incomplete data or limited information. One such example would be deciding which car should be purchased based on its price range; another might involve choosing one brand over another based on its reputation for reliability and durability over time.

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AI research became more grounded in mathematics and computer science in the 1990s

AI research became more grounded in mathematics and computer science in the 1990s.

AI researchers began to focus on building machines that could perceive, reason, and act upon the world. This was a new challenge for AI researchers, as they had previously been focused on building computer programs that could perform specific tasks (such as playing Chess) or even solve problems that were too difficult for humans (such as parsing natural language.

AI From 2000-2010 

AI has been a hot topic in the 2000s. In 2002, Google released its first search engine that could understand user queries and return relevant results. The company also created its speech recognition system, which allowed it to convert spoken words into text using machine learning techniques.

In 2005, IBM Watson was introduced as an automated expert system capable of answering questions posed by humans via natural language processing (NLP). By 2010 artificial intelligence had become an essential part of our daily lives—we used it for everything from booking flights to cooking dinner

AI 2010-Present Day 

AI is now being used in many industries. It’s used to give birth to artificial intelligence, which is the ability to make the decisions based on data rather than instinct or intuition. In other words, it can learn through experience and improve over time—and sometimes with human input (like teaching your assistant how to make coffee).

AI is also being used for facial recognition and voice transcription; translation between languages; autonomous vehicles (cars that drive themselves); drones (remote-controlled flying machines); robotics/robotics assistants that assist people with daily tasks like cleaning up after meals or taking out the trash at home.

Despite the increase in automation, humans are still very much needed in many industries

Despite the increase in automation, humans are still very much needed in many industries.

  • Humans are still needed for creativity and innovation. AI can’t invent new products or services; only humans can come up with something truly unique.
  • Humans are still required for problem-solving. AI systems may be able to perform tasks like diagnosing illness. Still, they don’t do it nearly as well as human doctors or nurses do—and often, these systems have trouble making decisions on their own (for example: which drug should be administered first?)
  • Humans are still needed for social interactions with other people and machines in work environments such as factories, where there will always be physical contact between workers and machines (elevators moving up/down floors).   

Because AI is such a young field, we are just starting to see huge breakthroughs.

AI is a young field, and we are just starting to see huge breakthroughs. It’s not just about computers and robots—it’s about how we can use AI to solve problems.

AI has been around for a very long time, but it has only recently seen significant breakthroughs in this field. For example, in 2009, Deep Blue beat Garry Kasparov at Chess (the first time an artificial intelligence program had beaten a human grandmaster). This was an impressive feat because humans are very good at Chess! In 2016 Google developed AlphaGo, which beat Lee Sedol at Go without losing any games; after seeing this result, people were shocked because it seemed like humans would never be able to compete with computers when it comes down to pure strategy gameplay like Chess.

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Conclusion

We have seen many advances in artificial intelligence over the past few decades. Every year brings new applications and opportunities for technology to make our lives easier. We can see this as a positive trend but also a cause for concern if we don’t keep up with technological advances in AI research. The more we learn about how our brains work and how they can be improved through technology, the better off humanity will be overall. I hope this article helped you.

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