New memorial honors iron ore mineworkers killed in Ely



The historic Pioneer Mine in Ely

On Jan. 31, 1889, a Swedish immigrant named John Ogren was running machinery in the underground Chandler Mine in Ely, when the cage that transported workers up and down the mine shaft struck him in the head.

“Death was instantaneous,” read the graphic account of Ogren’s death in the Ely Iron Home newspaper. The “irresistible force” of the descending cage “struck him with a terrific blow, dashing out his brains in an instant and shattering his chest and shoulders.”

Ogren is believed to be the first miner killed while working in Ely’s burgeoning and brutally dangerous iron mining industry. He’s also the first name listed on a new Ely Miners Memorial that will be dedicated Sunday, June 14, at the historic Pioneer Mine Site in Ely, to honor the 218 miners killed in Ely between 1889 and 1966. The Pioneer, Ely’s last mine, closed the following year in 1967.

“First and foremost, it's for the families of those who lost loved ones in the mines,” explained Nick Wognum, President of the Ely Arts and Heritage Center Board, which manages the Pioneer Mine site and spearheaded the nearly 20-year effort to design and build the memorial.

Volunteers spent hours tracking down death records, reading old newspaper accounts, and even finding old gravestones to accurately compile the list of names and ages.

One of the biggest challenges, said Wognum, who also publishes the Ely Echo newspaper, was confirming how to spell the names. “In the 1800s and early 1900s, the spellings were absolutely horrible,” Wognum said. He suspects many names were spelled phonetically because so many of the mine workers were recent immigrants from Sweden, Italy and elsewhere around Europe.

“So we tried to get the correct spellings, which was to be honest as much of a task as it was to find the actual death records,” Wognum said.

A man talks to students at Pioneer Mine
Seraphine Rolando talks to third graders at the Pioneer Mine historic site in Ely. The Pioneer Mine operated from 1889 to 1967, when it was the last of Ely's underground iron ore mines to close.
Courtesy of the Ely Arts and Heritage Center

The town of Ely was founded just a few years after iron ore was discovered in the area in 1883. The Chandler Mine was the first to open in 1887. The Pioneer Mine followed two years later. The high-grade ore from Ely’s iron ore mines was prized in the steelmaking process. And as the mines boomed, so did Ely.

Immigrants flocked to the region for the opportunity to work. Among them were the grandparents of State Rep. Roger Skraba of Ely, who came from Slovenia. His grandfather worked as an electrician in the Zenith Mine in Ely. He died in 1935, when he was struck by a broken cable.

His death was “instantaneous,” according to a newspaper account at the time. Skraba’s father was just five-years old then, the youngest of nine children left behind.

Skraba says the recognition for his grandfather and the other miners who lost their lives is “awesome.” But more broadly, he says, the memorial highlights why it was so important for mineworkers to organize for better working conditions.

“The Rockefellers, the Roebings, the Carnegies, all these people that were making big money on steel, were making it on the backs of these workers,” Skraba said. “And there was no safety.”

“Some of these men died for no reason other than greed,’ Skraba, a Republican, added.

The memorial features two large granite tablets with the miners’ names engraved in them, along with their age and the name of the mine where they were killed. It’s placed next to a large ore car and in front of a museum the Ely Arts and Heritage Center operates at the Pioneer Mine site.

It cost $50,000 to build. The city of Ely and Iron Range Resources and Rehabilitation, a state economic development agency, each kicked in $15,000. The heritage center raised the rest from donations.

Wognum says the final $2,000 was donated by a man who walked into his office one day asking how much more money was needed to complete the memorial.

“I've got a relative who's going to be on your list,” the man told Wognum. “A great-grandfather who died in the mines. That's the least I could do to preserve his memory.”



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Python Ogre – Table of Content

What is Python Ogre ? 

Python-Ogre is the Python language binding to the OGRE 3D engine. It is intended to offer the performance and the functionality of OGRE(Object-Oriented Graphics Rendering Engine) with the availability and user-friendliness of Python in a way that makes the development of 3D games easier and quick and makes the OGRE engine more available to beginners, who could otherwise be intimidated by the technical aspects of writing in C++. The Ogre engine has lower performance than the original C++ demos. However, the original OGRE engine delivers very high performance, and the Python-Ogre performance is even more than acceptable for all games, except those that are more graphics-intensive ones.

History: 

The PyOgre project started at the beginning of 2005 when a Python binding for OGRE was tried for the first time using Boost. Python of the Boost C++ library through two members of the Ogre3D community, Federico Di Gregorio and Clay Culver. This effort was ultimately unsuccessful, which led to the use of SWIG as a basis for C++ binding. This method turned out to be quite successful, offering the community a limited and error-prone implementation to some extent, but nevertheless an implementation. 

By the middle of 2006, Lakin Wecker started working on Python-Ogre based on the Boost. Python libraries, as has been attempted in the past. It was developed in parallel to the PyOgre project. He was assisted by Andy Miller, who later became responsible for the development of the project with the help of Roman Yakovenko, Joseph Lisee, and Ben Harling during the engine evolution.

PyOgre development was discontinued in the middle of 2007 and was formally replaced by Python-Ogre. In 2008, Andy Miller was actively involved in including new features to Python-Ogre, along with supporting and maintaining it. Since January 2014, python-ogre.org’s main site has been disconnected, but wiki.python-ogre.org still exists. 

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What is the use of Python Ogre? 

  • Python-ogre is cross-platform and open source.
  • Python is significantly faster in prototyping than C/C.
  • Python-ogre is going through development so that you can create an executable Windows, Linux, and Mac for distribution with some effort.

How to install python ogre?

Following are the step to be followed for the installation of Python-ogre:

  • To install Python-ogre, you need to Download Python-ogre Windows binary packages.
  • Then run Python “setup.py” install from the Python-ogre root directory(from the location you have unzipped the file)
  • Switch to the demos/xxx directory (based on what you want to execute).
  • Execute python demo_xxx.py.

Python ogre library:

Following are the libraries that are supported now or have already run with the Python-Ogre engine. Some specific libraries are indicated in each version. For all libraries listed, demos are available. But, not all the demos work because of the constant evolution of the codebase and the limited number of active developers.

Renderer

  • Ogre 1.4.9 – Legacy version
  • Ogre 1.5 – “Shoggoth” experimental software build
  • Ogre 1.6 – official release
  • Ogre 1.7 – “Cthugha” experimental build, with full DirectX 10 support.

GUI

  • Beta GUI: Compact and lightweight OGRE GUI library
  • CEGUI: Completely equipped general-purpose video game GUI library
  • Navi: OGRE GUI library based on HTML/CSS/JS
  • Quick GUI: OGRE GUI library based on Widget and user-friendly
  • Hikari: OGRE GUI library based on Flash

I/O

  • OIS: Standard OGRE input library, permitting the buffered, object-oriented input

Audio

  • Open AL: Cross-platform audio API mainly used with Ogre3D

Physics

  • Bullet: Complete physics engine with similar a feature set of proprietary libraries, providing both rigid and soft body collision detection
  • ODE: Open source rigid body with collision detection library
  • Newton: provides real-world physics simulation, in which accuracy and the real-world physical parameters are intended over performance and the latest features 
  • PhysX: high performance, proprietary, Popular, and fully featured library
  • NxOgre: Wrapper for the library – PhysX and the Ogre3D, including an editor and other useful features based on Ogre3D.

Effects

  • Particle Universe: scriptable particles will affect engines which makes it easy to create complicated particle effects.
  • Lib Noise: open-source, Portable, consistent noise-generating library
  • Caelum: Realistic weather, atmosphere, sky and lighting simulation

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Python ogre compatibility and Support 

Python-Ogre is compatible with all the platforms that OGRE supports:

Microsoft Windows: Binaries can be found on Python-Ogre forums.
Linux: Build instructions are available from the Python-Ogre wiki site. An Ubuntu binary is in the process of development.
Mac OS X: Build instructions are available in the Python-Ogre wiki site. Python-Ogre is based on Mac OS X 10.4 “Tiger” as well as Mac OS X 10.5 “Leopard”.
 

Support

The Python-Ogre wiki includes all the build instructions for OS Platforms like Windows, Linux, and Mac, along with the tutorials and example code snippets. Ogre3D is hosting the official Python-Ogre forum to assist developers in using the engine.

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 Conclusion :  

In this blog, we have covered all the basic concepts of Python-ogre like Python-ogre history, purpose, installation steps, Python-ogre libraries, and Python-ogre compatibility and Support. I hope you found this article helpful. For more topics on Python-ogre, stay tuned to HKR trainings. 

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