Star Fox on Switch 2, Reviewed: Nintendo’s Remake Nostalgia Works. Is It a Trend?


Games come out, and time goes by. Movies age. Books age. We all age. 

But Star Fox is back on the Nintendo Switch 2, and it’s a loving remake. Definitely not a new Star Fox, though. The $50 game is a gorgeous graphic overhaul, with new cutscenes, new challenge modes, new multiplayer modes…and the same beat-for-beat level design as 1997’s Star Fox 64, included for “free” with the subscription-based Nintendo 64 Classics app on the Switch already.

After playing it for an hour or two a few weeks ago, I’ve been playing even more at home, and on the go, on the Switch 2. I love it, and it’s the perfect way to play Star Fox, but also, you’ve likely played this game before. Just not as nicely as this version.

Star Fox 64 on Nintendo 64 only came out four years after the original flat-polygon Super NES Star Fox, which feels amazing now. The graphics leap between those two games feels like 10 years or more have passed. 

It’s been another 19 years since Star Fox 64, and no surprise, the graphics in this new version make Star Fox 64 look primitive. But there’s still a lot of charm in that old game. I do prefer the new Star Fox, simply because, to me, this game was always about kinetic movie-like space battling. On the Switch 2, this game shines and looks better than any Switch 2 game that I’ve played before. It’s also wonderfully responsive.

A new cockpit first-person mode can be swapped into at any time by laying one of the Joy-Con controllers down flat into mouse mode. Control schemes shift a bit, and now aiming is mouse-based. It’s almost like playing a whole new game, but I still prefer the original third-person, behind-the-ship controls. Co-op games can let one person steer and the other shoot, a clever idea.

I got an extra kick of playing Star Fox on the Viture Beast display glasses connected to a Switch 2 battery dock, and it put me into an almost VR-like state of mind as I hovered my massive virtual displays in front of me and piloted my Arwing fighter. Next to Donkey Kong Bananza and Kirby Air Riders, Star Fox is the most visceral and kinetic game in Nintendo’s Switch 2 library.

A battle screen from the new StarFox game on Nintendo Switch 2

This game gives me all sorts of good Star Wars feelings.

Nintendo

Challenge modes give a little extra replay to this Star Fox, with achievements for hitting specific tasks on the challenge mode checklist. There are ramped-up difficulty settings for this mode, too. Star Fox is also a branching-path game, so there are ways to explore new planets to a degree. Still, all the levels are on-rails, just like before. There’s a limit to your freedom. Star Fox is, at heart, an arcade-type experience. Each level doesn’t take that long to play through.

What I haven’t played at home yet is the multiplayer mode, something I tried at a Nintendo demo event. It was a blast, and having a connected USB camera enables AR-like overlays of character face filters that move in video chat as you play, which feels exactly like how pop-up comms with your Star Fox copilots already feel in the solo campaign mode. The free-movement chaos of multiplayer is going to be the meat that keeps me interested in this one long after I wear out the campaign and challenge modes.

Four player avatars from StarFox chatting below a battle screen from the game StarFox on Nintendo Switch 2

I want to play more multiplayer: and yes those avatars mapping to your camera facial movements is unsettling.

Nintendo

I’d have loved more levels here, new worlds, more Star Fox. Would that have been too much to ask? I guess so. It’s a shame that Star Fox isn’t a real sequel, but I’d love to think that, perhaps, that could still come depending on how well this one does.

It also makes me wonder if remakes are Nintendo’s new strategy. A remake of the N64 Legend of Zelda: Ocarina of Time is next on deck this fall. Again, it’s a game that you can already play on the N64 app, a game that doesn’t “need” a new version. Metroid Prime Remastered returned a few years ago. Legend of Zelda: Link’s Awakening appeared before that.

Or, as games age over time and we lose ways to play them, maybe remasters and remakes are the future for everything. Remakes lose the history of what the original game actually felt like, and it’s a slippery slope for how games should be preserved and remembered. In the case of Star Fox, though, it’s a fantastic match and a perfect upgrade, even if $50 is a steep cost for nostalgia.

If you want a cheaper ride, there’s a free demo you can check out on the eShop, too.





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Apple CarPlay wasn’t center stage at the WWDC 2026 keynote on Monday, which leaned heavily on the new Siri AI, Apple Intelligence expansions and upgraded parental controls

But buried in a dense list of changes and the developer-facing sessions, iOS 27 delivers a meaningful set of CarPlay updates. None of them is earth-shattering on its own, but collectively they’re a genuine quality-of-life improvement for daily drivers.

I scrubbed through the patch notes and poked around the developer beta to see what’s new and coming soon.

Better audio controls

The Now Playing interface is at last getting audio scrubbing. Touch and drag the progress bar to skip the boring part of a podcast, find the next chapter of an audiobook or get to the beat-drop faster. It’s the kind of thing you’d assume was already there. Previously, you’d have to tap and hold the skip-forward or skip-backward button to achieve a similar result, which I always found unintuitive.

More useful still is the new Audio MiniPlayer: a pill-shaped floating control in the upper right corner (in left-hand-drive vehicles) that keeps play/pause and skip controls accessible even when you’re running the map fullscreen. It’s a small change, but anything that reduces the need to tap around while driving is a win in my book.

Darkened iOS screenshot highlighting the new MiniPlayer

The new MiniPlayer (upper right) keeps play/pause and skip controls available wherever you are.

Apple/Screenshot by CNET

Android Auto also recently introduced floating audio controls to its navigation display, though the widget Google presents is much larger.

CarPlay can collaborate with your car

CarPlay and CarPlay Ultra navigation apps running on iOS 27 will soon be able to share route data with and receive data and waypoints from the host vehicle’s onboard software. This unlocks some interesting possibilities for driver assistance and autonomy down the road, but could also improve EV route planning more immediately.

It works like this: The navigation app — Apple Maps or even third-party apps like Waze or Google Maps — generates a route and passes that info to the host car. The EV looks at the proposed route, compares it against the available range, finds a compatible charging station and passes a waypoint back to the app, maybe with an estimated charge time to complete the trip. The navigation app sees the updated route, and you get a more accurate ETA and a charging stop you didn’t have to search for yourself.

All of this passing waypoints back and forth may sound convoluted, but I can see how this method protects driver privacy and data: The app only gets the information it needs when necessary. 

Whether route or location data flows from the app to the host vehicle, vice versa or neither at all will depend on the developer, the automaker and, ultimately, the driver’s chosen privacy settings.

iOS 27 Route sharing demo

In iOS 27, your car and CarPlay apps will be able to exchange information while giving you control over your data privacy.

Apple/Screenshot by CNET

New Siri hits the road

Siri AI is coming to CarPlay as part of iOS 27, bringing the new conversational, context-aware version of Siri from the phone to the dashboard. The new Siri visuals use the Liquid Glass design language introduced in iOS 26 and further evolved in iOS 27. 

Apple Maps is getting natural language route search, coming — eventually — as part of the Siri AI rollout. Soon you’ll be able to ask Apple Maps, for example, to “navigate to that sushi place that Nicole recommended last week,” and have Siri pull the relevant information from text messages, emails or notes on your phone. 

While we wait for the new Siri to arrive, Apple Maps will also see an enhanced Flyover mode using aerial imagery and 3D scans for a more realistic look, improved Visited Places accuracy with broader market availability, and more Local Guides coverage. Offline Maps improvements are in the mix too, though specifics are thin.

Demonstration video app in apple carplay

Developers will be able to build video apps for CarPlay that seamlessly transition to audio-only when it’s time to hit the road.

Apple/Screenshot by CNET

Video apps with sensible guardrails

Apple is letting developers build CarPlay apps with video browsing capabilities for vehicles that support the feature. Think about catching up on a show while waiting at the airport or during an EV charging session. Additionally, any iPhone app that supports AirPlay video streaming will also automatically be able to cast to a compatible CarPlay display. 

With either method, video via CarPlay will feature an automatic audio-only fallback mode: If a car doesn’t support video, or conditions change (say, you unplug and start driving again), playback will transition seamlessly to audio-only, so you can keep your eyes on the road while you listen to the rest of that podcast you started.

Developer tools and widgets

On the developer side, iOS 27 adds new app templates across categories, plus support for Live Activities and widgets from any app — so you could have a live sports score widget running on your CarPlay display without the app being open. 

Meanwhile, developers will gain access to new APIs for building conversational voice apps, including AI chatbot integrations, into CarPlay. There’s also a new CarPlay simulator built into Xcode 27’s Device Hub, letting devs test across different aspect ratios and configurations without needing hardware.

Apple CarPlay Simulator running in MacOS

With the new CarPlay Simulator, developers can test their apps across a variety of aspect ratios without buying a bunch of cars.

Apple/Screenshot by CNET

Reliability, accuracy fixes and other automotive bits

Improved wireless CarPlay reliability and better GPS heading accuracy at the start of navigation round out the lower-profile but welcome fixes. The former promises fewer dropped connections while driving, while the latter should mean less of that awkward spin-the-car-around-the-block moment while the app figures out which direction you’re pointed.

Outside of CarPlay, Proactive Car Key setup is listed in the iOS 27 patch notes — Apple hasn’t fully detailed it, but the likely scenario is a simplified pairing flow for phone-as-key, similar to how easy it is to pair AirPods. Improved Bluetooth power management is also on the list. It’s not a CarPlay feature per se, but relevant for anyone relying on wireless CarPlay, hands-free calling or audio streaming.

iOS 27 is now in developer beta, with a public beta to follow in July and general availability expected in September.





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